Karl Lilje
I am certainly no Einstein, just an explorer of inner and outer space.
My humble advance to computer science:
http://www.wipo.int/pctdb/en/wo.jsp?wo=2001045089
Language Neutral Realtime Voice Recognition utilising optimised processor
instructions and relativistic calculations to effectively neutralise requirements
for sound filtering and frequencing of a voice recognition library. This enables
the processor to make accurate judgements about human speech, enough to control
a device, e.g. for a disabled person, and is language neutral as it operates
on the sub-phoneme level.
Light
I'm currently working on a paper on the nature of light. I've been working
on it for 10 years. My dream is to increase the speed of telecommunications
to Planck-light speed, enabling near-realtime communication across straight-line
distances, e.g. between Earth and Mars. My estimate is current optical communication
operates at 60% of light's potential speed, due to various material factors,
as well as the type of light used, and how it is used. LASER communication
is hampered by the density of the fibre optic and by microthermal cooling
of artefacts in the fibre. By saturating the conduit we can create a standing
wave able to affect both ends of the tunnel simultaneously. A 'perfect pipe'.
Imagine tapping the end of a stick, the message is transmitted at Planck speed
to the other end. Now imagine the stick is made of light.
Illusion
My other interests are the philosophy and psychology of illusion, why people
believe in everything except real life. I find real life exquisite, intriguing
and mysterious. This is why I try to capture a moment in time, or a perfect
facial expression to translate from the body into the mind a clear understanding.
My interest in art encompasses left and right brain, and the meeting of these
two minds on the canvas. A blend of technique and emotion.
Mechanics
Lilje's Law of Gear Time : Any two meshing gears have the same rotation speed
regardless of the number and size of the gears inserted between them.
e.g. Gear A meshes with Gear B and turns at 1 revolution per second, causing
Gear B to turn at 2 revolutions per second. Inserting any number of gears
inbetween has no effect on Gear A or Gear B's rotation time.
Drawing:
My simple method for drawing a square in perspective:
http://www.karllilje.com/theory/lilje_method_finding_back_of_square_perspective.png